Let me first begin by stating that very little in known about the Lilmothiit. What is known, though, includes the following:
-The Lilmothiit are an ancient vulpine beast race which originated in Black Marsh.
-Specifically, the Lilmothiit are believed to be from the southern Coast of Black marsh.
-For an unknown reason, the Lilmothiit disappeared from Black Marsh long ago.
-Some suspect that they fled Black Marsh due to the Argonians driving them out.
-The Lilmothiit are a tribal society.
And that is literally all the lore available on the Lilmothiit. So, in order to develop an effective Lilmothiit roleplay character, I had to get a little creative. With that in mind, I thought it was necessary that I establish a little of my own lore. In this post, I will go over the history, government and culture I have created for this ancient beast race. Hope you enjoy!
Basic Information
As
a tribal society, the Lilmothiit stand upon a large amount of ritual within
their culture. They have ceremonies for just about anything imaginable. Most notable is the Calling of the Storm ceremony. In this particular ceremony, the Lilmothiit tribe sings an ancient, many-versed song to call upon the elements. There is a reverse ceremony, Ceasing of the Storm, which was of great assistance to the ancient Lilmothiit sailors of Black Marsh.
Also, the Gods the Lilmothiit worship varies quite drastically from the rest of Tamriel's races (more about that in the "culture" section). Within the Lilmothiit tribes, family and peace are the greatest of virtues. Though well-trained in combat, the Lilmothiit would much prefer to keep the peace rather than fight.
Females are especially revered amongst the Lilmothiit. Because females are so revered, the tribe
leader must be female. Males are not necessarily seen as inferior, but they
do not bring about the miracle of birth. In the eyes of the Lilmothiit, birth is a sacred thing and the males only assist in this miracle. Thus, the role of assistance is mirrored in the male Lilmothiit's societal position. Rarely are males allowed to be
members of the tribe council, but most of them are fine with lesser roles.
History
As many have suspected, the reason the Lilmothiit fled Black Marsh so long ago was due to the Argonians. When the Lilmothiit fled, they did so all at once. However, all of the tribes set off in different directions. Few tribes were able to establish a new living place without conflict. Many were forced into slavery.
The tribe mentioned in this roleplay, the Vaska-Diir, were more fortunate, though. The Vaska-Diir fled north of Black Marsh, eventually settling in a virtually uninhabited part of Morrowind. No one bothered them there and that suited them just fine. As a whole, the Lilmothiit prefer solitude over anything else. The conditions in their settlement were harsh and it was often difficult to maintain the large tribe, but they succeeded.
However, with the erruption of the Red Mountain many, many years later, the Vaska-Diir were forced to leave their home, once again heading north. This time, they wound up in the southern-most mountains of Skyrim. The Vaska-Diir were surprised to meet a smaller group of their own kind hulled away in those mountains. This tribe, the Duiin-Rah, ended up merging with the Vaska-Diir.
To indicate their unison, the merged tribe was referred to as Vaska-Rah. They would be a strong force to be reckoned with now, but the mountain range would not efficiently support the enlarged tribe for much longer. As a result, the Vaska-Rah's leader was left with no choice but to send a scout to search Skyrim for a suitable new home.
Government
The
remaining Lilmothiit are a tribal, matriarchal society. Also, though each tribe is a separate entity, they all follow a basic form of government within their tribes. This unified form of government makes the merging of tribes much easier.Each tribe is overseen
by a council of elders with the matriarch, known as the Vulpa, being in
charge of the council.
The Council
The
council is made up of the Vulpa, and four other members.
These members consist of: the Sciam, the Riegro, the Verzor and the Fondt. Each of the four other members oversee specific
duties within the tribe while the matriarch ensures peace and order amongst her
people.
-Sciam- The Sciam is both the tribe’s
shaman as well as the head cook. It is the responsibility of the Sciam to
oversee all medical and culinary needs of the tribe. As the tribe's shaman, the Sciam is also in charge of ritual. The current council member
under the title of Sciam is male, and is the only male council member. His name
is Veisio.
-Riegro- The Riegro is in charge of the
warriors. The warriors generally do not have to defend the tribe from threats
and are thus mostly hunters. It is the job of the Riegro to ensure the warriors
are prepared for battle and that the Lilmothiit tribe keeps a reasonable stock
of meat. The current council member under this title is named Shisei.
-Verzor- The Verzor is in charge of all the caretaking that goes on within the tribe. While the other members of the tribe work, the caretakers are in charge of tending to the young and the old. The Verzon works closely with the Sciam in tending to the sick. The current Verzor is called Whisper.
-Fondt- The Fondt oversees all construction and blacksmithing within the tribe. If something is not constructed or smithed to perfection, the Fondt will have something to say about it. As a general rule, the title of Fondt is granted to the tribe's most skilled blacksmith. The name of the current Fondt is Steel-Eye.
Culture is an important part of Lilmothiit tribal life. Lilmothiit culture is priarily based upon folklore and ritual. With almost every activity, the ancient beast race has some sort of ritual or ceremony to perform. Religion is also a large staple in the lives of many within the tribe.
Ceremonies
Calling/Ceasing of the Storm- If the land had no received rain in some time and the crops were drying up, Calling of the Storm may be used to call forth a plentiful rain.
On the flip side, if sailors were out at sea during a storm, they may utilize the Ceasing of the Storm to aid them.
Both ceremonies are performed via song and little to no dance or other ritualistic behavior.
-as more ceremonies are mentioned, I will add a description-
Religion
Unlike the other races who all worship many gods as well as their fair share of Daedric princes, the Lilmothiit only worship three dieties. These dieties are known as Rzec, Gwenta and Blun.
Rzec- Known simply as the beast, Rzec is depicted as a cross between a werewolf and a Lilmothiit. He is solid black in color and a hunter with a keen nose and a quick blade. He is the diety hunting and fine feasts. It is Rzec, according to the hunters, that guide them to their prey.
Gwenta- It is said that Gwenta is the maker of all Lilmothiit, and all living things in general. She is the diety who presides over creation/birth, generosity and marriage. She is depicted as a mere warm presence, not having a tangible form.
Blun- In the simplest of senses, Blun is nature. Depicted, Blun appears to be the most beautiful of flowers, always in full bloom. It, as Blun has no definite sex, is the deity of agriculture. It is also said that Blun has control over the rain and the snow.
Hm...what names and samples of their language I've seen doesn't remind me of the Khajiit as much as the lore suggested. This merits investigation.
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